The relative normalcy of this gesture-empirically violent, unambiguously cruel-is a testament to how deeply Dead Space trains the player in its own brand of paranoia. Why wouldn't they? A corpse is a corpse is a corpse. It makes sense that, eventually, these destructive impulses would bleed into the way the player interacts with everything. Kicking them when they're down becomes a reflex, like looting a supply crate or opening a locker. Similarly, necromorph corpses are fonts of Dead Space's wide arsenal of stuff-ammunition, money, health packs. Dismembering a corpse now, by way of Isaac Clarke's tremendously violent stomp, potentially prevents that from happening. Each inert corpse could be a threat, particularly with the introduction in the mid game of a special variety of necromorph that can transform corpses into living monsters in real time. Necromorphs, the game's particular riff on space zombies, are born from the dead and dying-they are, literally, the changed dead. The impulse is as understandable as it is, potentially, irrational. At some point, in your experience playing Dead Space-whether the original or the remake-you're probably going to start desecrating corpses.
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